League of Legends maker goes to court to stop cheat programs

From ArsTechnica:

League of Legends maker Riot Games is now combating cheating in the game with legal tools as well as technological tools. In a lawsuit filed in the US District Court for Central California (and obtained by The Rift Herald), Riot argues that popular cheating tool LeagueSharp (a.k.a L#) has “cause[d] serious harm to Riot and its community” by illegally circumventing the game’s DRM and breaking the Riot’s Terms of Use.

The lawsuit accuses a trio of German hackers—Matthias “Jodusmame” Oltmann, Stefan “0hm” Stefan Delgato, and Tyrone Tom “Beaving” Pauer—of being behind a Peruvian shell company that publishes LeagueSharp. The software, which costs between $15 and $50 a month, is advertised as “easy, efficient, gamebreaking.” Riot, on the other hand, calls it “a product that is specifically designed to enable a subset of LoL players who do not wish to play fair to gain substantial unfair advantages over legitimate players (in other words, to cheat)” in its lawsuit.

In addition to making and distributing LeagueSharp, Riot accuses the hackers of conducting “repeated attacks on Riot’s game servers” and advising players on how to avoid detection. What’s more, Riot alleges, the hackers or their associates “disseminated personal and non-public information about a Riot employee, threatened that employee, and posted offensive comments on the employee’s social media.”

Attempts to resolve the matter without litigation have fallen on deaf ears, Riot says.

The lawsuit goes to great lengths to explain how crucial a sense of “fair play” is to the maintenance of LoL‘s massive community of players and the significant expense and effort Riot undertakes to prevent cheating. “By enabling some LoL players to cheat in the game or to …

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